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Tools Software Engineer
Neversoft Entertainment
Unfortunately this Job was recently removed from our site and is no longer available.
Description
Neversoft Entertainment is looking for a Tools Programmer whose primary focus will be the development of productivity tools for in-house use. Such tools might include a Windows-based script debugger, a Windows-based GUI for scripting/previewing sound logic, a command-line utility for analyzing in-game memory usage, a data mining tool to parse crash dump files for common errors, etc.
This is an ideal opportunity for someone with a Windows programming background and a firm grasp of console game development needs.
Qualifications
· Bachelor's degree in Computer Science or related field. Equivalent experience is also applicable.
· Demonstrable proficiency in C++.
· At least 1 year of professional C++/MFC experience.
· Self motivated, with strong verbal and written communication skills.
· At least 2 years of professional experience in the games industry.
· Proven record of designing tools for non-technical customers.
· Solid understanding of good user interface design principles.
· Strong requirements-gathering skills.
· Experience using Perl, Python, Ruby, or some other scripting language.
· Experience using C# or Visual Basic.
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